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From idea to product: design decisions across three projects

Start with the user’s next step

As the technical scope of a product grows, keeping its first step clear takes more care. Across Wordilo, Whisper Duty and TurnTales, I return to the same question: what does the user want to do here, and where do they begin?

A short round with a clear goal

Wordilo’s vocabulary rounds and Whisper Duty’s alternating clues are different games. In both, players need to understand when a round begins, what is expected and what happens next. Separating interface language from a practice language pair, or keeping a secret instruction from the other player, are different examples of that clarity.

Designing for a shared screen

TurnTales and Whisper Duty centre on people sharing one device. Button placement is only part of that experience; knowing whose turn it is matters too. Passing the screen, making a choice and returning to the narrative need to form understandable steps.

The project page is part of the product

Explaining what a project does, how people use it and its current stage continues the product work. The new project pages therefore show the product story alongside its release status. Earlier contributions to organisations and platforms remain in a separate portfolio section.

Explore the projects

Explore all three projects through their product pages, actual app screenshots and promotional films. Their iOS versions are on the App Store, with direct links on each project page.